Sims 2 high poly


















Thanks for your comment! I think they are not that highpoly, compared to other stuff you can find today It makes me cringe seeing new meshes, that were forced to be lower than , unshaped and blurry.

If you can play new computer games on your machine, then it will be able to handle slightly high poly Sims 2 objects as well.

Great set Ingrid. I like the embroidery panel attached to the table like that! What a lovely and not high-poly set! Perfect for my ladies' sewing rooms. I found a knitting mod if you need an animation. If this is in the wrong spot, sorry, I just couldn't decide where to throw it! Will update as info becomes available. I have gotten this much done so far I, quackers actually did these! I am so very proud of myself. It is on to page two over there and, well, that is a heck of a lot!

It is in an area where everyone can see it Sims 2 Chit Chat. This is just the kind of reaction we are hoping for! September Sofa Set picture - chair - was - now table - was - now sofa - was - curtain- fireplace - cushion - was - now Vita Sims has some beautiful stuff, but her stuff has also always been extremely high in poly counts.

Only set I still have I think from what you posted is the campagne set. I'm gonna go check out the Poly count on it, because I use the whole set.

Although, I've never had it slow down my game. I'm getting a different reading in SimsPE on some of these. I get F. I got the same reading. So about Poly's per tile. I got F. I don't know where some of these numbers are coming from. I'm attaching my Screenshots. Extra details or alpha additions tend to make the count a bit higher. Hair is also usually in about that same range. For objects - the rule of thumb is to aim for poly or less per tile that the object takes up.

But again - that can vary depending on the detail of the object. Comparing to several similar Maxis meshes is another way to see if your counts seem in line with 'normal'. What is too high? Generally if you're not within the range of similar meshes made by Maxis - then you should investigate ways to reduce the count. If your poly count is twice Maxis amounts - that is high, but perhaps justifiable, if the item has a lot of curves or extra details. Higher than that it should be something super-special.

You're taking the time to make a mesh; take time to know what is a 'normal' poly count and to use just enough mesh detail to get the effect you want and create more detail using your textures.

The better your textures, the better the overall impression your mesh will make. We are each of us angels with only one wing, and we can only fly by embracing one another. I did not do the campagne set myself. I only did Vita and ReflexSims Forum set.

Feel free to venture over to Sims Cave follow link in first thread and talk to the person who actually did that particular posting to see what's what. For those sets, I am only the humble messenger. I'll take a look myself and ask later when I am able to head over there It looks like from my quick look, that the counter numbers are caused by the fact that there are multiple versions of the counter in one package. The numbers seem to be derived from adding all the versions.

Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last.

Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

I don't know about YOU but I am sick and tired of ye olde "dragging mouse through molasses" syndrome. You know what I mean. One of the quickest fixes is going through all your CC and deleting! But, before you part with your faves - why not get rid of the items that have such insanely high polys it is pointless to keep?

As you can see from the list, there are many other creators out there guilty of the same. Keep in mind that it IS worse for items that are used in multiples like chairs than items used once like a vase. If this is in the wrong spot, sorry, I just couldn't decide where to throw it!

Will update as info becomes available. I am going to go ahead and do Vita Sims. I have gotten this much done so far I, quackers actually did these! Overstressing a graphics card may eventually cause it to fail - you'd have to purchase and install a new one or get someone to install it for you , which can be pricey.

This is also not to say that all of the above is always caused purely by high poly content and related problems You may just have a crappy graphics card Or you may need to update your graphics card's drivers to fix certain issues Or your graphics card may just be having its own strange issues But all of the above -can- be caused, at least in part, by the stress put on a graphics card by having to render too many polys.

The answer to that is a little complicated. Basically, it depends on the item, and how special it is. For different types of items, you would expect a different poly count, and for more complex ones, you would expect a higher count.

It comes down to you and your system, and how much you think you'll use it. If you do choose to get some higher poly items, remember which ones they are.



0コメント

  • 1000 / 1000