Board game industry statistics 2012


















The sale of board games via retail stores such as supermarkets and specialty stores has always remained high across the globe. Although the trend of online is growing, a significant share of board game distribution takes place through mass-market players and specialty stores. However, with the outbreak of the COVID pandemic, the sale from retail sales has gone down drastically.

Stores across the world have suffered an immense loss due to lockdowns and restrictions. Countries such as China, India, Japan, and South Korea along with Malaysia and Indonesia are expected to witness decent growth in demand due to the improvement in living standards.

Another major factor influencing the growth in the region is the presence of a large young population in China and India. The APAC board games market is one of the fastest-growing segments. In India, board games are associated with developing educational and critical thinking ability among grade-schoolers. Thus, parents are purchasing board games for their children to develop their educational and learning quotient.

Board games worldwide have witnessed a significant push in popularity, especially among residential users. In addition, the product development cost requires a lower investment than electronic gadgets. However, product counterfeiting, especially for card and dice games, turned the market dynamic complex for major commercial players in What revenue figures are the board games market expected to reach during the forecast period ?

Which region has experienced maturity during the forecast period? What was the board games market size of India in ? Who are the leading vendors? What are the threats to the new entrants in the market?

ReportLinker may already be registered as a supplier with your company. If you want to Order by PO , check with us first and we'll let you know if we are a registered supplier and what the vendor number is. Otherwise, we'll provide you with the necessary information to register ReportLinker as a vendor.

These developments make the stakeholders aware of the current investment scenario across the market. Disclaimer : This market research study is an ongoing effort and extreme care has been taken to maintain the highest levels of accuracy at all stages.

However, in the light of the rapidly evolving business dynamics, some region-specific or other segment-specific changes may take time to be part of the study. TMR offers Enquiry Before Buying that help clients to get information on their business scenario required where syndicated solutions are not enough.

Report Digest Request Report Methodology Board Games Market - Introduction Board games refer to games played using a board where small objects, counters, or pieces are moved and placed over the tabletop or board. Board Games Market — Restraint Threat from Substitute Gaming Platforms The rising threat from substitute gaming platforms is anticipated to obstruct the growth of the board games market in the coming years.

The perspectives help our clients to bridge the gap between agenda and action plan. TMR strives to offer guidance to CXOs to undertake mission-critical activities empowered by various business analysis tools, and boost the performance of the organizations.

The perspectives guide you to decide on your own marketing mix that align well with the policies, visions, and mission. Strategic Frameworks: The study offers how organizations are setting both short-term and long-term strategic plans. Our team of experts collaborate and communicate with you to understand these to make your organizations sustainable and resilient during tough times. The insights help them decide sustainable competitive advantage for each business units.

Benchmarking for Deciding Target Markets and Brand Positioning: The assessments in the study provides a scrutiny of marketing channels and marketing mix. Our various teams work synergistically with you to help identify your actual and potential direct, indirect, and budget competition areas. Additionally, the study helps you decide most effective budgets for various processes and promotional activities.

Furthermore, the study guides you to set benchmarks for integrating people and processes with the 4Ps of marketing. Eventually, this will empower you to find out unique propositioning strategies and niches. Business Composability for Sustainability C-S : Constant strategy planning for sustainability characterizing our C-S framework in the report has become more relevant than before in the face of disruptions caused by pandemics, recessions, boom and bust cycles, and changing geopolitical scenario.

The TMR study offers a high level of customization to help you achieve business composability. This percentage represents all current assets not accounted for in accounts receivable and closing inventory. This percentage represents tangible or intangible property held by businesses for use in the production or supply of goods and services or for rental to others in the regular operations of the business.

It excludes those assets intended for sale. Examples of such items are plant, equipment, patents, goodwill, etc. Valuation of net fixed assets is the recorded net value of accumulated depreciation, amortization and depletion.

This figure represents the average value of all resources controlled by an enterprise as a result of past transactions or events from which future economic benefits may be obtained. This percentage represents obligations that are expected to be paid within one year, or within the normal operating cycle, whichever is longer. Current liabilities are generally paid out of current assets or through creation of other current liabilities.

Examples of such liabilities include accounts payable, customer advances, etc. This percentage represents all current loans and notes payable to Canadian chartered banks and foreign bank subsidiaries, with the exception of loans from a foreign bank, loans secured by real estate mortgages, bankers acceptances, bank mortgages and the current portion of long-term bank loans.

This percentage represents obligations that are not reasonably expected to be liquidated within the normal operating cycle of the business but, instead, are payable at some date beyond that time. It includes obligations such as long-term bank loans and notes payable to Canadian chartered banks and foreign subsidiaries, with the exception of loans secured by real estate mortgages, loans from foreign banks and bank mortgages and other long-term liabilities.

This percentage represents the obligations of an enterprise arising from past transactions or events, the settlements of which may result in the transfer of assets, provision of services or other yielding of economic benefits in the future. This percentage represents the net worth of businesses and includes elements such as the value of common and preferred shares, as well as earned, contributed and other surpluses.

This figure must match total assets to ensure a balance sheet is properly balanced. Toggle navigation. By Sector. Other Sectors. By Country. View All Industry Reports. Australia Company Profiles. Applying Industry Research Industry Classifications.

The report offers both the demand and supply aspects of the market. It profiles and examines leading companies and other prominent ones operating in the market.

Exhibit 2 Market Size Calculation Approach Exhibit 2 Quarterly Review of the Market in Exhibit 4 Market Opportunity by Geography Wise. Exhibit 8 Impact of Adoption of Digital-first Approach. Exhibit 10 Impact of Strategic Product Introductions. Exhibit 13 Popular traditional board games played by families in Exhibit 16 Impact of Crowdfunding Platforms for Market. Exhibit 18 Impact of Incorporation of Learning Quotient. Exhibit 20 Impact of High Presence of Alternatives.

Exhibit 21 Key Alternatives Avilable in Exhibit 22 Impact of Supply Chain Disruptions. Exhibit 26 Social Media Insights for Marketing. Exhibit 31 Global Gaming Market by Types in Exhibit 32 Five Forces Analysis Exhibit 44 Quarter-wise Development of Theme Segment. Exhibit 51 Popular Sports-based Board Games. Exhibit 53 Distribution Channels of Board Games. Exhibit 58 Market Share of Geographies Exhibit Competition Spectrum at a Glance.

Table 1 Key Caveats.



steelhealthrefli1985's Ownd

0コメント

  • 1000 / 1000